Wednesday, November 18, 2015
Green and Blue Carriage
A Green and Blue carriage created for my Chinese Chess project. They are meant to be made of a jade material.
Saturday, October 31, 2015
Previous Work
Before I created this blog, I had another one to show off my 3D work. However, since I learned techniques that would improve the quality of my work, I decided to start fresh with this blog. However, the work that I posted on that blog is still available for viewing on that blog and can be found on this link.
http://mcnealdata.blogspot.com/
http://mcnealdata.blogspot.com/
Game Jam: 12 Minutes
While I still attended the University of Texas at Dallas, I participated in a Game Jam. The goal was to make a video game in 48 hours. I, along with another student at UTD, created 12 Minutes.
In the game, your character discovers he has twelve minutes to live and decided to have some last bit of fun.
https://drive.google.com/open?id=0Bx2RGQQHiy_4NGRIM2FMcHl3MTQ
In the game, your character discovers he has twelve minutes to live and decided to have some last bit of fun.
https://drive.google.com/open?id=0Bx2RGQQHiy_4NGRIM2FMcHl3MTQ
Monday, October 26, 2015
Saturday, October 17, 2015
Push and Pull Video Game
As part of my college education, I have been an asset artist creating
objects for the video game Push and Pull. Push and Pull is a game in
which you play as one of four robots and attempt to escape the lab in
which you are being kept. You do this by utilizing your ability to
project beams of energy to manipulate objects.
If you are interested in trying it out, you can download it here.
https://pushandpullgame.wordpress.com/
It is a fun game and I hope you enjoy it.
If you are interested in trying it out, you can download it here.
https://pushandpullgame.wordpress.com/
It is a fun game and I hope you enjoy it.
Wednesday, October 14, 2015
Monday, October 5, 2015
Friday, September 25, 2015
Wednesday, August 12, 2015
Tuesday, August 11, 2015
Monday, August 10, 2015
Pokeballs
A collection of several variants of pokeballs modeled and textured in Maya. Includes the texture map used for each individual pokeball.
Sunday, August 9, 2015
Sentry
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